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XR Technologies: Copyright and Entrepreneurship

Information on VR, AR, MR, and XR in education, healthcare, and research.

Created by Health Science Librarians

Office of Technology Commercialization

Office for Innovation, Entrepreneurship and Economic Development

Helps faculty, staff, and students effectively manage inventions and technologies that may have impact with or without commercialization. We partner with them through the entire translation process. OTC provides funding and support and works closely with other University and external funders and resource providers to further develop and translate discoveries and technologies. 

Copyright Resources


Intellectual Property Law

This guide outlines sources for intellectual property law research--patents, copyrights, and trademarks.  Created by Nicole Downing, UNC Kathrine R. Everett Law Library

Media Law

This guide contains information and resources about media law.   Created by Nicole Downing, UNC Kathrine R. Everett Law Library


Alexis Dunne, Copyrighting Experiences: How Copyright Law Applies to Virtual Reality Programs, 12 J. Bus. Entrepreneurship & L. 329 (2019) Retrieved May 4, 2020, from 

BEAUSOLEIL, L. E. (n.d.). COPYRIGHT ISSUES AND IMPLICATIONS OF EMERGING VIRTUAL REALITY TECHNOLOGIES. Boston College Intellectual Property and Technology Forum. Retrieved May 4, 2020, from

ADOMNICA , M., & VLAJNIC, SEGEV LLP, N. (2019, June 14). Augmented & Virtual Reality: Navigating the Emerging Legal Terrain. VR/AR Association; VR/AR Association.  Retrieved May 4, 2020, from

Mma Afoaku, The Reality of Augmented Reality and Copyright Law, 15 Nw. J. Tech. & Intell. Prop. 111 (2017).  Retrieved May 4, 2020, from

Legal Issues with Augmented Reality - Pillsbury Winthrop Pamphlet (PDF document)
 Retrieved May 4, 2020, from