Virtual Reality (VR):
Enclosed experience that creates a perception of reality
Augmented Reality (AR):
Computer generated content on top of real world
Mixed Reality (MR):
Virtual objects interact with real objects and spaces
Extended Reality (XR):
The over-arching umbrella that includes VR, AR, and MR.
Virtual Reality Glossary of Terms
Thank you to the Lyndhurst STEM Club for Girls for this resource
Cinematic Reality (CR):
[also referred to as CVR Cinematic Virtual Reality] Envisioned as a type of immersive VR experience where users explore synthetic worlds in 360 degrees, perhaps with stereoscopic views, and hear spatially-directed audio that reinforces the feeling of being in the CVR world
HUD or HMD:
Heads Up Display or Head Mounted Display.
SLAM:
Simultaneous Localization and Mapping
FPS:
Frames per Second. Also referred to as Frame Rate
Degrees of Freedom (DOF):
Usually found in statistics, mathematics, and physics, in the XR realm it refers to tracking of rotational motion. Devices can offer 3 DOF or 6 DOF
3 Degrees of Freedom (example of a device with 3DOF: Oculus Go):
6 Degrees of Freedom (example of a device with 6DOF: Oculus Quest):